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VoidwakeStudios

a 2D space frontierStarwake

Trade, fight and chart your way across a million stars.

Trade between stations, mine asteroid rings and hunt pirate aces — then leave the cockpit. Walk a lively concourse, make a home among the stars or set foot on an uncharted world.

Out now in paid early access on Google Play · Still in development · One purchase: no ads, no in-app purchases

~1 million systems · Solace at home
  • ~1M

    Star systems

  • 5

    Careers to sign on with

  • 26

    Hulls from six shipyards

  • 6

    Factions with territory

What's new in the current build

A livelier frontier. A clearer view.

Original characters in motion, more control in a dogfight and sharper detail on your phone. Explore the latest additions to Starwake and help shape what comes next.

Explore all features
Starwake's station concourse with the orange-suited pilot, station staff and visitors between the market, mission board and bar.

01 / Life on foot

Step out. The frontier is moving.

All 18 on-foot characters now animate using their original artwork. Walk, run and idle in the station concourse, at home and on planet surfaces — from your pilot and surface suit to the people you meet along the way.

Original in-game artwork

Pilot
Surface suit
Security

Walk cycles taken directly from Starwake.

02 / Built for touch

Keep your target. Take the shot.

Target and Chase sit beside Fire. Let Chase follow and aim at your target while you handle the weapons. Larger flight and map controls make the next move easier to tap.

Target · Chase · Fire

03 / A sharper frontier

See the detail, from orbit to the concourse.

Sharp graphics mode uses your screen's full pixel density, keeping HUD text and station interiors crisp. Phone menus stay within the screen even when a larger system font is selected.

Sharp graphics · Clearer phone menus

Out on the frontier

A galaxy with work to do.

Starwake is in paid early access on Android through Google Play. Everything below is in the current build.

  • A million-system galaxy

    A spiral disc 200,000 ly across, generated sector by sector: old stars toward the core, young blue stars on the arms, red dwarfs at the rim. Eight landmarks, from The Maw to Last Light, and nine nebulae that pay more for data.

  • Trade, mine & hunt

    Run cargo between economies, strip asteroid rings, and chase bounties on named pirate aces. Selling a load moves the price, so the real margins are a jump away. Famines, booms, outbreaks and pirate surges move markets across the map.

  • Signals & missions

    Drop out of slipstream on wrecks, distress calls, pirate nests and anomalies. Courier, delivery, survey and assassination contracts, passenger charters and VIPs with demands — all tracked in the mission journal.

  • Living traffic

    Traders fly real errands between stations and jump to neighbouring systems, where they actually arrive and sell. Police patrol in pairs, stop ships for cargo scans (yours too) and answer pirate attacks. Nearby pilots chatter on comms.

  • Scan & chart

    Tune the resonance scanner onto a system's hidden bodies, then fire mapping probes onto a planet's surface. Sell the data to the Cartographic Guild — it pays more the further from home, and more again inside a nebula.

  • Ships & outfitting

    Twenty-six hulls from six manufacturers, from the starter Wisp to the Imperator super-freighter. Core internals, hardpoints and optional slots, modules in classes 1–6 and marks Mk1–Mk5, and a power budget to respect.

  • Careers

    Apply at a staffed Security, freight, Syndicate, research or mining office. Train with an instructor, qualify and choose your first paid posting. Across five careers, 26 core practicals and 16 optional field lessons teach the work. Promotions bring convoy escorts, heists, close stellar passes, deep-core blasting and wingmen of your own.

  • Company ships & your fleet

    Clock in to fly a company ship in your employer's colours, serviced free and replaced if lost. Make grade four and one is yours to keep. Own several hulls, store them at stations and switch between them. Security ships come with police lights.

  • A home among the stars

    Buy anything from a bunk pod to a penthouse at any station. Your first home is your home port. Fit lockers, a data vault, hydroponics or a sublet room, arrange the furniture, and invite contacts from the bar over to talk business.

  • Land, drive & walk

    Set down on rocky, icy and metal-rich worlds, deploy a rover and sample alien plants on foot. Explore crash sites, settlements, geyser fields and ancient ruins guarded by sentinel drones. Back at the station, walk the concourse and meet engineers who upgrade your modules.

  • Soundtrack & ship voice

    About ninety minutes of recorded orchestral score that crossfades between open space, combat, stations, the deep frontier and home. An onboard computer calls out shields, heat and interdictions, and pirates hail before they attack.

  • Made for your phone

    Built for touch, with full gamepad and keyboard support. One purchase: no ads, no in-app purchases, no account. An optional sync code carries your pilots between devices, and an autopilot handles the long hauls.

The studio

Voidwake Studios

An independent workshop for original space games. No licensed fleets, no borrowed maps, no obligation to anyone else's live-service calendar. We make the sprawling, systemic frontiers we want to play.

Starwake is the flagship: a whole galaxy on your phone, with no account, no ads and no in-app purchases. Press, partnerships, bug reports or just a trip report from the rim — the inbox is open.